Search found 35 matches
- Sat Dec 17, 2022 10:07 pm
- Forum: Work In Progress
- Topic: Resident Evil 4 Gameplay Mechanic
- Replies: 2
- Views: 2885
Re: Resident Evil 4 Gameplay Mechanic
Looks neat so far! When do you plan have a beta version available for public testing? In fact, I do intend to release a beta test once I have implemented the core mechanics like being downed with a timer before becoming permanently dead and can be revived. Melee combat, ammo reserves, and finally a...
- Sat Dec 17, 2022 12:33 pm
- Forum: Work In Progress
- Topic: Resident Evil 4 Gameplay Mechanic
- Replies: 2
- Views: 2885
Resident Evil 4 Gameplay Mechanic
Hello~ It's me, the guy who made the hack and slash gameplay mechanic. TLDR; I reformatted my laptop and some stupid decision to not backup my warcraft 3 files in the last minute hugely costed me. So everything I worked for is gone and I went batshit insane. After finally returning to Warcraft, I de...
- Fri Apr 15, 2022 6:27 am
- Forum: Work In Progress
- Topic: Firstlegacy WIP
- Replies: 10
- Views: 8690
Re: Firstlegacy WIP
"Already had some WIP models in the previous forum, the bad thing is I already lost most of those file in my previous Pc." I'm currently converting some fate models. Ushiwakamaru Model by flairetic Converted/Retexture/Edited:firstlegacy -Already done converting it to mdx, I'm still adding some deta...
- Fri Feb 11, 2022 11:19 pm
- Forum: Typemoon Fate/Stay Night
- Topic: Ushiwakamaru (Rider)
- Replies: 4
- Views: 3297
Re: Ushiwakumaru (Rider)
Noice~
Yeah, I'm cool with this
Yeah, I'm cool with this
- Wed Jun 09, 2021 12:51 pm
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 26426
Update for Yae and Ushiwakamaru
Sorry for being inactive, got college work to prioritize especially when the term is about to end, will be back with the updates soon
apologies~
apologies~
- Sun May 30, 2021 5:10 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 26426
Ushiwakamaru Animations WIP~
https://youtu.be/NHsqHKRS6Is Animations Update Part 2: Edited some of the animations to make llook better ingame and all that's left is one more ability animation which is a slash and lunge and a death animation so it will be finished :) https://youtu.be/kkjfGqbULcM Ingame Test~ Made some spells to ...
- Sun May 30, 2021 5:07 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 26426
Re: My personalized custom stuff(Models/Animations/Spellpacks)
Thanks! :DWc3 Tutorial wrote: ↑Wed May 26, 2021 5:01 pmVery cool. Iam gonna upload my animation video soon and i post it here. You inspired me, to show my work aswell haha
Will post more in the future hehe
- Sat May 22, 2021 2:40 pm
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 26426
- Fri Oct 30, 2020 9:23 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 26426
Yone the Unforgotten - Ability Kit [Part 2]
Preview: https://www.youtube.com/watch?v=Un96Ur6XIxU&feature=youtu.be What's new: Actual 2nd Ability[Spirit Cleave] Added Updated VFX and SFX Spirit Cleave animation added Added key animations for certain abilities Took me a long time to finally realize to animate the Spirit Cleave and make the skil...
- Tue Oct 27, 2020 10:56 am
- Forum: Work In Progress
- Topic: My personalized custom stuff(Models/Animations/Spellpacks)
- Replies: 24
- Views: 26426
Converting my MOBA map into an RPG
I'm gonna convert my MOBA map into an RPG game mode map and since most skillsets I've made and existing are meant for moba are too dull for an rpg, I'm reliving the glory of Odyssey: Extraction which was a glorious PvE gamemode by League of Legends where the the abilities gets augments with bonus ef...