Re'ammin's Child
Credits
Models
-Vexorian
Requires
-dummy.mdx
Changelogs
v1.0.0
-release
v1.0.1
-Reduce Lightning Create/Destroy
-Conflexing Index XD
native UnitAlive takes unit id returns boolean//Remove this if you already had one
//! zinc
library ReAmminsChild ...
Search found 10 matches
- Sun Jan 12, 2020 7:10 pm
- Forum: No Target
- Topic: [vJASS] Re`ammin's Child
- Replies: 0
- Views: 12955
- Sun Jan 12, 2020 7:06 pm
- Forum: Systems
- Topic: [GUI] CMS 1.0.1
- Replies: 0
- Views: 7314
[GUI] CMS 1.0.1
Syatem allows you to manipulate a unit, either jump, missile, bullet, arcing angle and height
- Sun Jan 12, 2020 6:57 pm
- Forum: Chaos Tavern
- Topic: What language do you speak
- Replies: 10
- Views: 39889
Re: What language do you speak
I speak cebuano everyday XD , sometimes amercan english
- Tue Jan 07, 2020 2:39 am
- Forum: Spell Packs
- Topic: [vJass]Distributor v1.0a
- Replies: 0
- Views: 7651
[vJass]Distributor v1.0a
Distributor v1.0a
Description
Distributor means a two type which distribute each state, the life and the mana, the main ability is will summon a spirit ball either life or mana, the ball will move infinite style to target position, target could be anyone, caster can cast it to his self and can so ...
Description
Distributor means a two type which distribute each state, the life and the mana, the main ability is will summon a spirit ball either life or mana, the ball will move infinite style to target position, target could be anyone, caster can cast it to his self and can so ...
- Sat Nov 30, 2019 5:34 pm
- Forum: Holy Grail War
- Topic: Recruitment Section
- Replies: 1
- Views: 20298
Re: Recruitment Section
What about scripting? Thats my specialty,, making vjass spells/systems
- Sat Nov 30, 2019 5:21 pm
- Forum: Chaos Tavern
- Topic: What JASS program do you use?
- Replies: 3
- Views: 21443
Re: What JASS program do you use?
Thr answer is here: https://www.hiveworkshop.com/threads/ja ... urce-70853 our beloved editor ever.
- Sat Nov 30, 2019 5:05 pm
- Forum: Spell Packs
- Topic: [JASS] Venom Spell Pack
- Replies: 0
- Views: 7903
[JASS] Venom Spell Pack
Credits:
Bribe
-Unit Event
-Damage Engine
Changelogs:
v1.1
-Fixed Group Damaging
v1.2
-Minor Fix
v1.3
-Fixed Missile Movement
-Fixed HaprDagger Cast Damage Group
-Fixed Dummy Owner
-Add Stocking Damage
v1.4
-Fixed Harp Blink Minor Fixed
-Add Pick Enemy Flag of Harp Blink
-Update the Required System ...
Bribe
-Unit Event
-Damage Engine
Changelogs:
v1.1
-Fixed Group Damaging
v1.2
-Minor Fix
v1.3
-Fixed Missile Movement
-Fixed HaprDagger Cast Damage Group
-Fixed Dummy Owner
-Add Stocking Damage
v1.4
-Fixed Harp Blink Minor Fixed
-Add Pick Enemy Flag of Harp Blink
-Update the Required System ...
- Sat Nov 30, 2019 4:47 pm
- Forum: Target Ground
- Topic: [vJASS] Doom Fuse v1.0c
- Replies: 0
- Views: 8199
[vJASS] Doom Fuse v1.0c
Credits to:
Nestharus - CTL; nestharus/JASS
Bribe - SpellEffectEvent; [Snippet] SpellEffectEvent
Magtheridon96 - RegisterPlayerUnitEvent; [Snippet] RegisterPlayerUnitEvent
Changelog
v1.0
-relase
v1.0a
-Fix Waves
-Fix SpellEffectEvent
-Fix Filter
v1.0b
-Add Vaccum Effect
-Fix Lightning deindex ...
Nestharus - CTL; nestharus/JASS
Bribe - SpellEffectEvent; [Snippet] SpellEffectEvent
Magtheridon96 - RegisterPlayerUnitEvent; [Snippet] RegisterPlayerUnitEvent
Changelog
v1.0
-relase
v1.0a
-Fix Waves
-Fix SpellEffectEvent
-Fix Filter
v1.0b
-Add Vaccum Effect
-Fix Lightning deindex ...
- Sat Nov 30, 2019 5:05 am
- Forum: Holy Grail War
- Topic: Fate Map overview
- Replies: 30
- Views: 94748
Re: Fate Map overview
Is this vjass map,, im willling to help
- Sat Nov 30, 2019 4:57 am
- Forum: Holy Grail War
- Topic: Progress Section
- Replies: 17
- Views: 123353
Re: Progress Section
My Spell Slot System would be fit for this game
Like this
You can modifly the contant max slot,, each slot uses has cooldown,, when cooldown ends the slot will return to slot1
Row1 Row2 Row3 Row4
Slot1 Slot1 Slot1 Slot1
Slot2 Slot2 Slot2 Slot2
Slot3 Slot3 Slot3 Slot3
Like this
You can modifly the contant max slot,, each slot uses has cooldown,, when cooldown ends the slot will return to slot1
Row1 Row2 Row3 Row4
Slot1 Slot1 Slot1 Slot1
Slot2 Slot2 Slot2 Slot2
Slot3 Slot3 Slot3 Slot3