Search found 10 matches
- Sun Jan 12, 2020 7:10 pm
- Forum: No Target
- Topic: [vJASS] Re`ammin's Child
- Replies: 0
- Views: 8280
[vJASS] Re`ammin's Child
Re'ammin's Child Credits Models -Vexorian Requires -dummy.mdx Changelogs v1.0.0 -release v1.0.1 -Reduce Lightning Create/Destroy -Conflexing Index XD native UnitAlive takes unit id returns boolean//Remove this if you already had one //! zinc library ReAmminsChild /*----------------------------------...
- Sun Jan 12, 2020 7:06 pm
- Forum: Systems
- Topic: [GUI] CMS 1.0.1
- Replies: 0
- Views: 3514
[GUI] CMS 1.0.1
Syatem allows you to manipulate a unit, either jump, missile, bullet, arcing angle and height
- Sun Jan 12, 2020 6:57 pm
- Forum: Chaos Tavern
- Topic: What language do you speak
- Replies: 10
- Views: 23140
Re: What language do you speak
I speak cebuano everyday XD , sometimes amercan english
- Tue Jan 07, 2020 2:39 am
- Forum: Spell Packs
- Topic: [vJass]Distributor v1.0a
- Replies: 0
- Views: 3583
[vJass]Distributor v1.0a
Distributor v1.0a Description Distributor means a two type which distribute each state, the life and the mana, the main ability is will summon a spirit ball either life or mana, the ball will move infinite style to target position, target could be anyone, caster can cast it to his self and can so to...
- Sat Nov 30, 2019 5:34 pm
- Forum: Holy Grail War
- Topic: Recruitment Section
- Replies: 1
- Views: 9292
Re: Recruitment Section
What about scripting? Thats my specialty,, making vjass spells/systems
- Sat Nov 30, 2019 5:21 pm
- Forum: Chaos Tavern
- Topic: What JASS program do you use?
- Replies: 3
- Views: 12290
Re: What JASS program do you use?
Thr answer is here: https://www.hiveworkshop.com/threads/ja ... urce-70853 our beloved editor ever.
- Sat Nov 30, 2019 5:05 pm
- Forum: Spell Packs
- Topic: [JASS] Venom Spell Pack
- Replies: 0
- Views: 3533
[JASS] Venom Spell Pack
Credits: Bribe -Unit Event -Damage Engine Changelogs: v1.1 -Fixed Group Damaging v1.2 -Minor Fix v1.3 -Fixed Missile Movement -Fixed HaprDagger Cast Damage Group -Fixed Dummy Owner -Add Stocking Damage v1.4 -Fixed Harp Blink Minor Fixed -Add Pick Enemy Flag of Harp Blink -Update the Required System ...
- Sat Nov 30, 2019 4:47 pm
- Forum: Target Ground
- Topic: [vJASS] Doom Fuse v1.0c
- Replies: 0
- Views: 4130
[vJASS] Doom Fuse v1.0c
Credits to: Nestharus - CTL; nestharus/JASS Bribe - SpellEffectEvent; [Snippet] SpellEffectEvent Magtheridon96 - RegisterPlayerUnitEvent; [Snippet] RegisterPlayerUnitEvent Changelog v1.0 -relase v1.0a -Fix Waves -Fix SpellEffectEvent -Fix Filter v1.0b -Add Vaccum Effect -Fix Lightning deindex -Fix S...
- Sat Nov 30, 2019 5:05 am
- Forum: Holy Grail War
- Topic: Fate Map overview
- Replies: 30
- Views: 55744
Re: Fate Map overview
Is this vjass map,, im willling to help
- Sat Nov 30, 2019 4:57 am
- Forum: Holy Grail War
- Topic: Progress Section
- Replies: 17
- Views: 45807
Re: Progress Section
My Spell Slot System would be fit for this game
Like this
You can modifly the contant max slot,, each slot uses has cooldown,, when cooldown ends the slot will return to slot1
Row1 Row2 Row3 Row4
Slot1 Slot1 Slot1 Slot1
Slot2 Slot2 Slot2 Slot2
Slot3 Slot3 Slot3 Slot3
Like this
You can modifly the contant max slot,, each slot uses has cooldown,, when cooldown ends the slot will return to slot1
Row1 Row2 Row3 Row4
Slot1 Slot1 Slot1 Slot1
Slot2 Slot2 Slot2 Slot2
Slot3 Slot3 Slot3 Slot3