Search found 6 matches
- Mon Apr 20, 2020 12:50 am
- Forum: Systems
- Topic: [Snippet] Item Bound
- Replies: 2
- Views: 7901
[Snippet] Item Bound
Item Bound It is used to set the ownership to an item. Requires: - optional RegisterPlayerUnitEvent - optional SimError scope ITEMBOUND initializer main /* v1.0.0.1 ************************************************************************************ * * This script is used to set the ownership in a...
- Sat Mar 09, 2019 2:04 am
- Forum: Systems
- Topic: [Snippet] Creep Respawn
- Replies: 0
- Views: 4339
[Snippet] Creep Respawn
https://www.hiveworkshop.com/data/ratory-images/97/97254-2890f26962f5d4a6af5eaeed6f10357f.jpg Creep Respawn Break . Break . Description: This system is used to revive the dead creeps. It is useful for RPG Maps. Break . Codes: scope CreepRespawn /* v2.0.0.0 ******************************************...
Re: ShineUI
Clean and elegant. Good.
Edit: What is the path of MagicGlow.blp?
Edit: What is the path of MagicGlow.blp?
- Sun Dec 23, 2018 2:49 pm
- Forum: Chaos News
- Topic: BBcode
- Replies: 5
- Views: 253906
Re: BBcode
If you add Syntax Highlighter in Code tag, that will be awesome.
- Thu Dec 20, 2018 2:57 pm
- Forum: Systems
- Topic: [Snippet] Game Clock
- Replies: 0
- Views: 3367
[Snippet] Game Clock
Game Clock It allows you format the time and get the elapsed time. //! zinc library GameClock { /* v1.0.0.7 ************************************************************************************* * * Game Clock * by nel * * It allows you format the time and get the elapsed time. * *******************...
- Wed Dec 05, 2018 10:31 am
- Forum: Systems
- Topic: [Snippet] NoSaveGame
- Replies: 0
- Views: 3283
[Snippet] NoSaveGame
No Save Game It prevents to use Save Game function to all players. //! zinc library NoSaveGame /* v1.0.0.5 ************************************************************************************ * * No Save Game * by nel * * It prevents to use Save Game function to all players. * *********************...