Resident Evil 4 Gameplay Mechanic

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KuroNigi
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Resident Evil 4 Gameplay Mechanic

#1

Post by KuroNigi » Sat Dec 17, 2022 12:33 pm

Hello~
It's me, the guy who made the hack and slash gameplay mechanic.
TLDR; I reformatted my laptop and some stupid decision to not backup my warcraft 3 files in the last minute hugely costed me. So everything I worked for is gone and I went batshit insane.

After finally returning to Warcraft, I decided to make something new, Here I present to you my Resident Evil 4 inspired gameplay mechanics

Pre=Beta Playtest preview:


Game Contents
*Keyboard Controlled Characters
*Close to realism projectile system
*Selective fire mode
*AI Companion replaces non-user players(Must put computer if playing single before launching map)
-Picking up dropped items also refills ammo/heals your AI partner
*Melee combat (Knocking back enemies)
*Revive Mechanic
*Item interactions as similar as to every Resident Evil games
*Game Lore (The story and both main character's info and personality are slowly understood as you progress through the game)

The Beta-Playtest is now LIVE for playertesting and if you're inspired to make your own thirdperson shooter map, feel free to do so!
Get the map here: Download Link
Last edited by KuroNigi on Fri Dec 23, 2022 12:42 am, edited 2 times in total.

Killerwatts
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Re: Resident Evil 4 Gameplay Mechanic

#2

Post by Killerwatts » Sat Dec 17, 2022 8:24 pm

Looks neat so far! When do you plan have a beta version available for public testing?

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KuroNigi
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Re: Resident Evil 4 Gameplay Mechanic

#3

Post by KuroNigi » Sat Dec 17, 2022 10:07 pm

Killerwatts wrote:
Sat Dec 17, 2022 8:24 pm
Looks neat so far! When do you plan have a beta version available for public testing?
In fact, I do intend to release a beta test once I have implemented the core mechanics like being downed with a timer before becoming permanently dead and can be revived. Melee combat, ammo reserves, and finally a decent male playermodel I can find for the other character

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