My personalized custom stuff(Models/Animations/Spellpacks)

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KuroNigi
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My personalized custom stuff(Models/Animations/Spellpacks)

#1

Post by KuroNigi » Mon Jan 20, 2020 8:45 am

Originally I wanted to animate a model of Kiana's Valkyrie Ranger or Knight Moonbeam but I haven't found much luck finding models mentioned earlier and I made a post about a request to it so I made an edited placeholder model for that in the meantime~

Some animations are still clunky which I will still work on since this is still WIP

(Animations Preview)


(Ingame Preview)

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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#2

Post by KuroNigi » Fri Apr 10, 2020 11:09 am

Lily - The Sword of Vanguard (Juggernaut-type hero)

Image

Body and Outfit: viewtopic.php?f=17&t=4990&p=7523&hilit= ... 99c8#p7523
Hair and Boots: viewtopic.php?f=113&t=4923&p=7368&hilit ... 5fe6#p7368
Rapier and Hair Accessories: viewtopic.php?f=131&t=5133&p=7957&hilit=city#p7957
Animations: Besides x10azgmfx's attacks, death, walk, and dash spell, with some modifications of mine, the rest of the animations are made by me



Passive - Blade Dancer
After casting an ability, she gains a temporary armor that lasts for 4 seconds. Armor Value increases per level

First - Flawless Blade
Dashes forward with a fixed distance, dealing damage

Second - Riposte
First Cast - Takes a defensive stance where she takes 50% reduced damage to all damages she takes but unable to act during this stance

Second Cast - Strikes forward to a targeted direction, dealing 100% to 200% base damage depending how long she held her stance

Third - Blade Waltz
Increases attack speed for six seconds. Killing heroes refreshes the timer of the buff.

Ultimate - Vanguard's Edge
Becomes untargetable as she strikes all hero targets within range five consecutive times, repeatedly attacking targets takes 50% of spell damage instead. Vanguard's Edge's strike count increases by one for every one enemy hero near her before casting the spell

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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#3

Post by KuroNigi » Thu Apr 16, 2020 4:04 am

My map that is still in progress. Still has shitty AI so don't expect too mmuch~

DUEL MODE
One on One mode; no power items, overtime stats increase, and no healing~


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Firstlegacy
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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#4

Post by Firstlegacy » Thu Apr 16, 2020 6:56 am

this look great, keep it up.

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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#5

Post by KuroNigi » Sun Apr 19, 2020 5:58 am

Firstlegacy wrote:
Thu Apr 16, 2020 6:56 am
this look great, keep it up.
Thanks! I've been working on to this map for a very long time~

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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#6

Post by KuroNigi » Sun Apr 19, 2020 6:05 am

Since there are no reworked Irelia available for download in any modding sites, I decided to make my own placeholder model and animations to fill in for my map~

Divine Sword Irelia placeholder... or Divine Sword Raiden Mei
Image
Head and Hair: viewtopic.php?f=131&t=4248&p=4917&hilit ... +mei#p4917
Outfit: viewtopic.php?f=113&t=6145
Swords: viewtopic.php?f=169&t=4746
Animations: Me

Ingame Preview:

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Yone the Unforgotten - Ability Kit [Not Entirely]

#7

Post by KuroNigi » Fri Aug 21, 2020 9:26 am

My Replication Attempt:

Original:


I am back~

With the release of Yone in League of Legends and saw his skillset, I told to myself; heh, challenged accepted BUT I did not bothered making his W and the post-mitigation damage after the duration of his E. Here I go with the Not Entirely series hahaha XD

Now Yae Sakura is here to demonstrate Yone's abilities(Not Entirely) as well as showcasing some of her heavily-modified animations by me~
P.S. the best part in modifying the animations for me is the smearing of her swords which adds a cool effect haha

Yae Sakura model Original Source: viewtopic.php?f=131&t=5330&p=8583&hilit=sakitama#p8583

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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#8

Post by P3in » Fri Aug 21, 2020 12:01 pm

Omg mate,your spell making is so awesome :D,congrats and keep it going !

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Re: My personalized custom stuff(Models/Animations/Spellpacks)

#9

Post by KuroNigi » Sun Aug 23, 2020 3:20 am

P3in wrote:
Fri Aug 21, 2020 12:01 pm
Omg mate,your spell making is so awesome :D,congrats and keep it going !
Thanks! :D :D

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Last Breathe Ultimate: Airborne Interactions

#10

Post by KuroNigi » Sun Aug 23, 2020 3:21 am



I reworked the Last Breath Ultimate to which it can interact with all airborne targets which once the Ultimate Skill can only proc for Airborne targets exclusively struck by the original damage source

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