Hu Tao/胡桃 (Genshin Impact)

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Diluc
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Hu Tao/胡桃 (Genshin Impact)

#1

Post by Diluc » Sat Jun 26, 2021 1:27 pm

Model by MiHoYo
Ripped by xCallme-Luxx
Converted to WC3 model by Diluc (BlueFlame)
Bones and Animations by Diluc (BlueFlame)
Additional SFXs in Hu Tao model by Diluc (BlueFlame)

I haven't animated for 3 years so it's quite hard for me to animate a model, especially a female one (took me a month to complete it as well)

Updates:
+ Fixed eyes blinking animation (rebone the eyelids) to make it looks more naturally.
+ One additional animation.

Notes:
- The "Tian Dong Wan Xiang" file is not necessary to put it into your map, it's an additional sfx model made by me so you can use that model separatedly without any problem when loading Hu Tao model!
- I remove her hat and also replace Homa with Childe's lance.
- DO NOT REPOST TO ANY DUPLICATED SITES
- Give credits if used!
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Last edited by Diluc on Thu Dec 23, 2021 12:56 pm, edited 2 times in total.
I'm BlueFlame
I will open my discord server as well!

https://www.youtube.com/channel/UCqadqe ... Cdf6Z9k9Sw

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nibba
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Re: Hu Tao/胡桃 (Genshin Impact)

#11

Post by nibba » Thu Aug 05, 2021 7:13 am

ok, model is now fixed, but i want the cast animation to be the same as this
qwer.png
when hu tao is casting her Q/Burst Skill but in-game she uses any spell animation, i want it like this
ewqr.png
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N stands for neuropathicallynotwithstandingnoncertificatednibba

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Diluc
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Re: Hu Tao/胡桃 (Genshin Impact)

#12

Post by Diluc » Thu Aug 05, 2021 1:35 pm

nibba wrote:
Thu Aug 05, 2021 7:13 am
ok, model is now fixed, but i want the cast animation to be the same as this qwer.png when hu tao is casting her Q/Burst Skill but in-game she uses any spell animation, i want it like this ewqr.png
Use this script in trigger editor instead of WE model editor

call SetUnitAnimationByIndex(udg_"unit variable", "insert the number you want in here"(1)) (Ex: call SetUnitAnimationByIndex (udg_Hu_Tao, 5).

You can check more details on Hive, they explained very detail on how to use "call SetUnitAnimationByIndex".

(1): The number you can track down by using Mdlvis, first download Mdlvis and then open the model to track down the animation you want. (Check WC3 tutorials, he can explain it to you because I'm quite bad at explaining).
I'm BlueFlame
I will open my discord server as well!

https://www.youtube.com/channel/UCqadqe ... Cdf6Z9k9Sw

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