Mario

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goombah111
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Mario

#1

Post by goombah111 » Sat Feb 29, 2020 12:35 pm

Model by Nitendo
Animation by goombah111

He's in smash so I guess this is the place for him.

Has Stand, Walk, Attack, Work, and Death.
Including the blender file for anyone who cares.
BlenderFile.zip
My first animated model, it doesn't compare to the others on here but I hope you enjoy.
Mario.png
Mod edit: Added attachments
Mario.rar
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whyzozerious
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Re: Mario

#2

Post by whyzozerious » Sat Feb 29, 2020 6:02 pm

This is cool! I hope you add more like Luigi and others!

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Re: Mario

#3

Post by goombah111 » Tue Mar 03, 2020 1:44 am

Here he is, in the flesh. Will be uploading here too soon.

https://wc3modding.info/5677/luigi/

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veltorthecorsair
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Re: Mario

#4

Post by veltorthecorsair » Tue Oct 24, 2023 9:43 pm

tried using divine shield, mana shield with this model and the buffs don't show up

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GluttonousWarlord
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Re: Mario

#5

Post by GluttonousWarlord » Fri Nov 03, 2023 7:04 pm

veltorthecorsair wrote:
Tue Oct 24, 2023 9:43 pm
tried using divine shield, mana shield with this model and the buffs don't show up
Adding origin and chest attachments to any model is very easy.

1: Open model in magos model editor
2: Windows > Node Manager
3: Right click anywhere
4: Create attachment
5: Right click the new attachment you made, it should say "UNNAMED"
6: Click edit node
7: Rename it from unnamed to origin. Origin is where most buffs are placed.
8: Repeat the same process as 3-7, this time name your attachment chest. This is where some autoattack animations will show up on your model.
9: Repeat process 3-7, this time name your attachment overhead. This is where attachments that go over the head like the stun buff go.
10: On your overhead attachment, in the same place where you change the name of the attachment, edit the Z value to something slightly higher than the head bone, like 50 or higher. You can check the Z placement of the head bone by editing its node.

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