[GUI] Nagato Uzumaki Spellpack

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Enalias
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[GUI] Nagato Uzumaki Spellpack

#1

Post by Enalias » Sun Mar 17, 2019 3:14 pm

By Lokenlou

This spellpack contains a total of 6 spells, two of which have more variations under certain circumstances. Spells available in this spellpack are: Shinra Tensei, Banshou Ten'in, Chibaku Tensei, Shura no Kou, Kuchiyose no Jutsu and Gedou: Rinne Tensei no Jutsu. There's quite a few imports, but then again some of the models are commonly used and the result is well worth it.
When importing be sure to copy everything except triggers in category "Map and Test Caster". Chibaku Tensei and Rinne Tensei are utilizing hashtable, mostly for movement since there is a lot of units being moved at the same time, each unit either having different target location or angle under which they're being moved. Rinne Tensei also uses it to keep track of which healing beam belongs to which unit and later on for the debuff effect. If you choose to use Rinne Tensei, I recommend you to set the food cost for every dummy unit in your map to 0 in the object editor, the food cost is used to determine which units will be affected by the spell. In case you don't set the food cost to 0, the trigger will inaccurately "revive" any dead leftover dummy units that haven't been removed immediately. Also given the nature of the spells the only spells atm after which you can shift-queue are Kuchiyose no Jutsu, Shinra Tensei and Shura no Kou, though with the last two you can only input orders beforehand, since the caster is paused during the execution of the spell.
Previews
Show
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Credits:
Big props to muffy101, Shinra Tensei and Shura no Kou were heavily inspired by his work.
Models: Almagest, BlackBlink, Devil Trigger - Judash; Evil Wave - sPy; Clone Poof, Tsunadeslam, ChoOdamaRasengan1 - Valkemiere; Black Rod, Panda - neilcatorce; Bird, Chameleon - ?, reskin: StormESP; NewAirEX, NewDirtEXNoFire - WILL THE ALMIGHTY; Barrens Rock - Herio-san; WolfHeadProjectile109 - WhiteDeath; SuperShinyThingy, Freezing Ring - JetFangInferno; AnimatedEnviromentalEffectRainCv002 - kellym0; Konohagakure Jounin - NeilC, animations: Shin-Orojin; NagatoEdoTensei - neilcatorce and darkworkz, geomerge: StormESP, animations: Bullz, animation transfer: ?; LaserMissile - Mc !; Center_Gravity - original "BlackHole" by WILL THE ALMIGHTY, editted by me; Wind1 - original "CycloneExplosion" by Suselishe, editted by: ?; Kuchiyose, Wind, Explosion, BloodEX-Special-2, Outer Path - ?

Edit:
The spellpack has been revised and shouldn't contain any more leaks. I have also improved the code in certain parts of spells (mostly triggers, which launch after the caster stops channeling). As of now only Shinra and Shura supports MUI. I also added on more hashtable, since Rinne uses handles of targeted units. There will be some more updates in the future.
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darksoul993
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Re: [GUI] Nagato Uzumaki Spellpack

#2

Post by darksoul993 » Fri Mar 22, 2019 4:14 am

good spellpack thank for share

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