Mothership

User avatar
Dragonias
Partnered Ambassador
Partnered Ambassador
Posts: 148
Reputation: 49
Isle of Man

Mothership

#1

Post by Dragonias » Fri Nov 02, 2018 10:02 am

Credits: SC and Marek
MSPrev.png
You do not have the required permissions to view the files attached to this post.
Image
"Onii-sama!" / None of the Content that is uploaded here by Me are my Creations unless marked otherwise, Please contact the respectful owner (If mentioned) Or ask in the Forum or Discord here on Chaosrealm.
DBB / Toshinden Discord: https://discord.gg/uBMFKaE

stanxd7
Registered users
Registered users
Posts: 6
Reputation: 0
Location: Huanuco
Peru

Re: Mothership

#2

Post by stanxd7 » Mon Jul 27, 2020 3:14 pm

Thank you!!!

jadedsparky
Registered users
Registered users
Posts: 5
Reputation: 0
Chile

Re: Mothership

#3

Post by jadedsparky » Mon Aug 31, 2020 12:27 pm

Thanks! I don't understand how to get the "death" animation from the other .mdx file in the same unit with the the healthy mothership .mdx file :c

sunshinex3
Registered users
Registered users
Posts: 7
Reputation: 0
Location: texas

Re: Mothership

#4

Post by sunshinex3 » Tue Dec 29, 2020 1:14 pm

thank you hope this one works in game.

User avatar
nibba
Registered users
Registered users
Posts: 17
Reputation: 0
Location: ( ͡° ͜ʖ ͡°)
Philippines

Re: Mothership

#5

Post by nibba » Wed Aug 11, 2021 10:21 am

how do you import this? i want to use the taldarim one
qwer.png
You do not have the required permissions to view the files attached to this post.
N stands for neuropathicallynotwithstandingnoncertificatednibba

GodofCinder
Registered users
Registered users
Posts: 3
Reputation: 0
Iran

Re: Mothership

#6

Post by GodofCinder » Sun Aug 15, 2021 1:46 pm

Is it supposed to be spinning at the speed of light when its moving?

User avatar
DarthMarek
Registered users
Registered users
Posts: 16
Reputation: 0
Location: The moon
United States of America

Re: Mothership

#7

Post by DarthMarek » Sat Apr 02, 2022 5:10 am

The tal textures should replace the regular textures in the pathing if you want them. As far as the animation, I slowed them down as best I could at the time (using mdlvis and expected someone better to finish the job). I'll get to this soon...

Return to “Protoss”