Progress Section

Holy Grail War is a Warcraft 3 custom map that aims to simulate Fate's Holy Grail War, wherein 7 pairs of servant and master battle each other for the holy grail. HGW brings unique Warcraft 3 mechanics and custom attack system that is never seen before from other custom maps.

Moderators: Zero Two, Ragnara-Sin, Blink

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Progress Section

#1

Post by Blink » Mon May 13, 2019 9:54 am

I will post all progress here. Screenshots videos or whatever.
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Re: Progress Section

#11

Post by Zero Two » Sat Jun 22, 2019 4:36 pm

Enalias wrote:
Thu Jun 20, 2019 8:50 am
Looking good.
Thank you! @infernal@
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Battle Test

#12

Post by Blink » Tue Jul 09, 2019 3:58 pm

[youtube]Ph3GHOvXz8k[/youtube]
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Nobunaga Oda battle test

#13

Post by Blink » Thu Jul 25, 2019 5:18 am

Please ignore the lvl up effect as there will be no lvls in this map.
[youtube]niILI0niWHo[/youtube]
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Uchiha Kaiba
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Re: Progress Section

#14

Post by Uchiha Kaiba » Mon Aug 26, 2019 1:28 pm

It's impressive! I can´t wait to play it.
As much as it never reaches my goal, I will never stop trying.

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Re: Fx

#15

Post by Malemaniac » Sun Nov 24, 2019 7:22 pm

Where did you find the effects?

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Re: Progress Section

#16

Post by sojocu4 » Sat Nov 30, 2019 4:57 am

My Spell Slot System would be fit for this game
Like this
You can modifly the contant max slot,, each slot uses has cooldown,, when cooldown ends the slot will return to slot1
Row1 Row2 Row3 Row4
Slot1 Slot1 Slot1 Slot1
Slot2 Slot2 Slot2 Slot2
Slot3 Slot3 Slot3 Slot3

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Re: Progress Section

#17

Post by delliriumx » Thu Jan 09, 2020 6:12 pm

Do you maybe have some tuts or guides as to how to make the UI similar to that. Not the one with red spash art, just hiding everything and adding buttons, like in the videos, or are you willing to talk about it for a few minutes. I am trying to scratch the whole default UI and just leave the spell buttons for my map (pretty much what you have in any of the old videos before adding the red ui.

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