Holy Grail War is a Warcraft 3 custom map that aims to simulate Fate's Holy Grail War, wherein 7 pairs of servant and master battle each other for the holy grail. HGW brings unique Warcraft 3 mechanics and custom attack system that is never seen before from other custom maps.
I will explain here the mechanics and gameplay of my map
7 pairs will fight each other until the last pair remains. If you are a fan of the Fate series then you probably already know about this.
There are 7 masters and 7 servant of different classes. If a master or servant dies, their pair will automatically lose.
If all of a master's command seal is spent, their pair will lose the game except if that command seal is used to win the game. For example, there are only two pairs remaining, if a command seal is used to kill the other master or servant, the command seal is used to win the game.
There will damage bonus/reduction depending on the servant you are against.
An attack will critically strike if that attack is used to interrupt another attack.
Masters are weaker than Servants.
If a Servant has no more mana, He/She will use the Master's mana
Only the master can decide to use a command seal
A command seal can be used to teleport the Servant near the master, use a Servant's noble phantasm and amplify it, Boost and heal a Servant
For a servant, There are 3 types of attack, Buster, Arts, Quick
Quick Attacks are the fastest attack, boosts critical chance and doesn't cost any mana, but has the weakest damage.
Art Attacks boost mana regeneration. Among the three, Art Attacks are the most balanced and it also does not require mana.
Buster Attacks are the slowest attacks and costs mana, however among the three, its damage cannot be blocked and has the highest damage output
other mechanics will be discussed in the future.
Any reaction/criticism are greatly appreciated.
Sample Video showing Musashi Miyamoto's (Saber Class) Quick and Buster Combos:
From the look of these videos, are you planning on adding ai?
Maybe... The rules of the map is too complex (Like mana collecting, I'm planning to create objectives so the map will be more than just fight and that's it) so creating an AI will be hard. No problem with their combat AI tho (I haven't been able to defeat the AI I created lol).
I am planning to name the map Holy Grail War... cos its about the holy grail lol. If any of you guys want to suggest a name, feel free to do so, just keep it simple and related to the Fate series. I am planning to recruit members for this project and will contact the admins for a Forum section in the Hosted Projects section. I will also create a discord server for the members. I am planning to create a map as high quality as possible in preparation for reforged, and since I am not an expert in many fields, I'm hoping for members to help me.
I am currently on the... ehem... endgame of the semester in a university and I am planning to go all out once the semester is finished.
Yea dude, I am planning on doing that. The problem is occlusion. If a servant went behind those skycrapers, they wont be able to see what's happening behind. Another problem is the targetting of spells, for example, if I want my serant to cast a spell and they are behind the building how are they going to cast the spell properly? If I want to cast a spell at the ground, since they're behind the building, it will be cast on the building instead. Currently solving these problems for the moment. Oh yeah, another thing is the map design... I currently have no idea what the city will look like
Isnt that a good thing? because I fail to see a way a servant like hans can win against karna without running and hiding while applying as much debuffs as he possibly can. As to arena design is there any reason to do something other then a generic city with buildings radiating out from a central point on the map and growing smaller and lest clustered together as they go? We certainly dont have enough detail on fuyuki for it to be recreated.