Tatsumaki (One Punch Man)

Post Reply
User avatar
TheUndertaker
Registered users
Registered users
Posts: 349
Reputation: 45
Location: Malaysia
Malaysia

Tatsumaki (One Punch Man)

#1

Post by TheUndertaker » Sun Apr 12, 2020 11:00 pm

Model by Bandai Namco
Animation by Bandai Namco

Image
You do not have the required permissions to view the files attached to this post.
Image

zettwarden
Registered users
Registered users
Posts: 4
Reputation: 0
Malaysia

Re: Tatsumaki (One Punch Man)

#2

Post by zettwarden » Wed Apr 15, 2020 10:20 pm

How do u even add it

User avatar
TheUndertaker
Registered users
Registered users
Posts: 349
Reputation: 45
Location: Malaysia
Malaysia

Re: Tatsumaki (One Punch Man)

#3

Post by TheUndertaker » Thu Apr 16, 2020 9:05 am

What do you mean?
Image

zettwarden
Registered users
Registered users
Posts: 4
Reputation: 0
Malaysia

Re: Tatsumaki (One Punch Man)

#4

Post by zettwarden » Fri May 22, 2020 11:53 pm

urm I mean like how do i use this custom model for a map

User avatar
Eyeland
Registered users
Registered users
Posts: 12
Reputation: 0
Greece

Re: Tatsumaki (One Punch Man)

#5

Post by Eyeland » Sat May 23, 2020 4:13 am

zettwarden wrote:
Fri May 22, 2020 11:53 pm
urm I mean like how do i use this custom model for a map
Open World editor, Import the files via the import manager, no need to delete the "war3mapimported" for this particular model.
Save map, then open object editor and choose an existing model of your liking. Right-click "create custom model.
Go to model file entry, double click, then clicke "import"-ljaifubi.mdx. You should then see the model in the screen on the left.
Adjustments to scaling value and movement speed may be needed. Choose a suitable soound set and/or skills and that's it.

Post Reply

Return to “Other”