[Code Vein] Louis

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turtle
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[Code Vein] Louis

#1

Post by turtle » Fri Mar 06, 2020 8:41 am

Dat vampire boi everyone thought was going to be the protagonist.

Model and texture from the game Code Vein (Bandai Namco)
weapon swipe texture from Blood Arena.
Animation done from scratch by me.

Got bored from all the CoV-19 outbreak here in Korea. No work, no school, no parties, no fun, nothing.
Picked up Code Vein again to occupy myself recently, and so far enjoying it. Tried my hand in animating this character because I love his combat style. Took me way to much effort though.



Game Quality : Original game model, apart from the special mask which would crash WC3. No idea why.
Slight Opt : Slightly optimized version. Removed "some" details - particularly those hardly noticeable in WC3. Still large in terms of size.
Indoors : Non-combat attire. Removes several polygon heavy parts like mask and cape. Use less textures(please check when importing).


Large filesize. I mean Diablo 3 level large(MDl at 2.86MB at highest - 1.67 at lowest. Recommend resizing BLPs if you want to save space)
No TC.
All attachment points present (I think).
Tested in WC3 / WE and confirmed working.
All models except Louis_indoors_opt.mdx will cause lag in Magos. It does not cause lag in WC3/WE.

Feel free to edit them if you wish.

edit : forgot to put optimized texture in opt version. fixed
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Granzonx
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Re: [Code Vein] Louis

#2

Post by Granzonx » Sun Mar 08, 2020 9:04 am

THX for share

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